Hobby Projects
Hobby Projects
An idle PvP RPG with procedurally-generated everything.
The back-end is developed in C# using Microsoft Azure and .NET. The front-end has gone through various prototypes ranging from C++/SDL, to Python/Django, to C#/Unity, and finally into TypeScript/Angular.
A 2D platform made for the Ludum Dare 53 game jam. Made in Unity with C#.
A procedurally-generated infinite runner.
I originally prototyped this game in C++, GLSL, OpenGL and SDL and then ported it to Unity and C#.