Software Engineer | Pixel Artist | Perpetual Student
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An browser-based online multiplayer strategy RPG. (Android, iOS, PC)
Created with:
Frontend: Angular (HTML, CSS, TypeScript, RxJS, NgRx)
Backend: .NET (C#), SQL
Infrastructure: Microsoft Azure (App Services, Functions, SQL, Storage, etc.)
Analytics: Apache Kafka, Apache Spark, Elasticsearch
Tools: Scikit-Learn (Python)
Methodologies: Agile, TDD
Mobile-First Designs
Procedurally-Generated Online Map Battles
Character Customization with Trillions of Combinations
A slapstick mobile puzzle game. (iOS, Android)
My role: Engineering Lead
Created with:
Frontend: Unity (C#)
Analytics: Google Analytics
Methodologies: Agile (Scrum)
Gameplay Trailerv
Liquid Physics Character Model
Alpha During Game Dev Pipeline
Rapid Prototyping
A mobile infinite runner. (iOS, Android)
Created with:
Frontend: Unity (C#)
Methodologies: Agile (Kanban)
A procedurally-generated 2.5D strategy game.
Created with:
Frontend: Unity (C#)
Methodologies: Agile (Scrum)
This is programmed in C# and Python and leverages Microsoft Azure for infrastructure. This course is how I began learning to build various forms of data engineering pipelines. It was originally designed as part of Project Ogre. As I have continued to learn, I have even implemented this and more advanced pipelines on professional projects as you can see reflected on my resume.
More project descriptions coming soon.